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From simplified environments to Atari Breakout

Original report

PDF · 12 pages · 2.1 MB

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A reinforcement-learning study progressing from Q-learning in a simplified brick game to DQN in Atari Breakout, with implementation, debugging and training observations.

Report date
Original authors
Pang (Jeff) Liu
Report language
English · 12 pages

Main observations

The report contrasts tabular and deep value methods across different state spaces and retains demonstration and source-code references.

Scope and limitations

The simplified task and Atari use different state representations and conditions, so their scores are not directly comparable evaluations.

Source

View the original source and its recorded version

Preserved as a historical record. The report describes the software, conditions and observations of its original experiment.